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Forsaken Mountain

My Responsibilities on Forsaken Mountain : included art environment, shader work and level implementaton.

Here you can see some assets on which I have worked. For the houses I worked on remodeling / optimization as LOD and on the Vertex painting materials. For all others I worked on all the production steps. (modeling, Unwrap, texturing, implementation).

Softwares : 3Ds Max, Zbrush, Quixel Suite, Unreal Engine 4, Photoshop

SCREENSHOTS OF ASSETS

The preview assets contained on this website page are taken from products still in development and such do not represent the quality and appearance of the final products. All of this screenshots were taken from Unreal Engine 4.

2024. DELRUE TEDDY - SENIOR TECHNICAL GAME ARTIST - CURRENT STUDIO - NONE

 

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