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Professional Experience

Oct - Feb

2024 - 2025

Virtual Production Artist  at Les Tontons Truqueurs, Vendargues (France)

- Table Quest ( Twitch )

Graph :

Set Dressing, Lighting, Camera, Rendering

Jan - Now

2024

Scan Pipeline Creator from my Living room, Montpellier (France)

- Personal Project

Handmade :

Development :

Creation of a DIY Photometric scanner

Creation of a software in Python to manage and capture scans

Aug - Nov

2018 - 2023

Lead - 3D / Technical Artist at Wild Sheep Studio, Montpellier (France)

- Wild ( PS4 Games )

Graph :

Tech :

 

Scan :

 

Production :

 

Management :

Modelling, Texturing, Prototyping,

Debug, Pipeline, Documentation, Integration, Optimization, Tools "Feedback and Input", RnD

Photogrammetry, Photometry, Scanner Build, Datas / Bank Management, Pipeline, Technical Solvation

Pipeline, Tasking attribution, Confluence, Jira, Time Analysis, Meeting, Planning, 

Outsouring management, Onboarding, 

Jan - Jul

2016 - 2018

3D / UI / Technical Artist at Piece of Cake Studios, Paris (France)

- Hacktag ( PC Games )

- Unanounced Game ( ?!? )

Graph :

Tech :

UI :

Production :

Modelling, Texturing, Level Art, VFX

Implementation, Lighting, Shading, Optimization

Dynamique UI / HUD

Pipeline Management

Sept - Dec

2015

Environment Artist Freelance  at The Game Bakers, Monptellier (France)

- Furi ( PC/PS4/XboxOne/Switch Games )

Graph :

Tech :

Modelling, Texturing, Level Art

Implementation

Sept - March

2014 - 2015

3D & Technical Artist  at DSK Green Ice Games, Internship - Pune (India)

- Death God University ( PC Games )

- Killed Project ( PC Games )

Graph :

Tech :

Modelling, Texturing, Level Art

Implementation, Material, Technical Solvation

June - Aug

2013

3D Artist  at DK-Games, Telework - Paris (France)

- Radged Edge ( Mobile Games )

Graph :

Model 3D Assets, Texturing

Mar - July

2012

3D Artist  at Domino Studios, Internship - Ploermel (France)

- Destination Brocéliande ( IOS )

Graph :

Tech :

Modelling, Texturing

Implementation

Current Location: Montpellier, France

 

Email: teddy.delrue[at]gmail.com

Tel: (+33) 7 82 54 99 26

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Game Art Skills

 - Modelling / Unwraping

 - Texturing

 - Materials ( .lua & nodal )

 - Shaders ( nodal )

 - Level Implementation

 - PBR

 - Lighting

 - UI / HUD - VFX

 - Prototyping

 - Optimization

 - Skinning

 - Photogrammetry ( Scan )

 - Photometry ( Scan )

 - Photography

 - Production pipeline management

 - RnD & Documentation

Game Engine

 - Unreal Engine 4

 - Unity 5

 - In-house Game Engine

Tools

 - 3Ds Max

 - Zbrush

 - Quixel Suite (NDo, Ddo, 3Do, Mixer)

 - Substance Designer

 - Xnormal

 - Adobe Photoshop

 - Adobe Premiere Pro

 - Reality Capture

 - Art Engine

 - Helicon Focus

 - Connecter

 - Turtoise SVN

 - Perforce

 - Confluence

 - Jira

 - Slack

Languages

 - French (Native)

 - English

Qualifications

2024

HTSA of Virtual Production Graphist at Travelling Montpellier

2014

Master Degree in Video Game Art and Management,

awarded of Best All Round Student at SUPINFOGAME

2012

Licence of Numerical Image and Sound at IUT Saint-Dié-des-Vosges

2011

DUT of Service and Network of Communication at IUT Saint-Dié-des-Vosges

2009

Baccalauréat of Sciences and Technologic of Management at Lycée Bouchardon

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Projects

Sept - May

2013 - 2014

DSK Supinfogame - No Light , Final year Project - Pune (India)

Lead Artist, 3D Artist, Technical Artist ... 

Nov

2013

BYOG - Close Your Eyes , Game Jam

3D Artist ... 

Nov

2013

Student Global Gam Jam - A Maze Ing , Game JAm

3D Artist ... 

Oct

2013

The Walking Dead Gam Jam - NerdZ , Game JAm

3D Artist ... 

2024. DELRUE TEDDY - SENIOR TECHNICAL GAME ARTIST - CURRENT STUDIO - NONE

 

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