Professional Experience
Oct - Feb
2024 - 2025
Virtual Production Artist at Les Tontons Truqueurs, Vendargues (France)
- Table Quest ( Twitch )
Graph :
Set Dressing, Lighting, Camera, Rendering
Jan - Now
2024
Scan Pipeline Creator from my Living room, Montpellier (France)
- Personal Project
Handmade :
Development :
Creation of a DIY Photometric scanner
Creation of a software in Python to manage and capture scans
Aug - Nov
2018 - 2023
Lead - 3D / Technical Artist at Wild Sheep Studio, Montpellier (France)
- Wild ( PS4 Games )
Graph :
Tech :
Scan :
Production :
Management :
Modelling, Texturing, Prototyping,
Debug, Pipeline, Documentation, Integration, Optimization, Tools "Feedback and Input", RnD
Photogrammetry, Photometry, Scanner Build, Datas / Bank Management, Pipeline, Technical Solvation
Pipeline, Tasking attribution, Confluence, Jira, Time Analysis, Meeting, Planning,
Outsouring management, Onboarding,
Jan - Jul
2016 - 2018
3D / UI / Technical Artist at Piece of Cake Studios, Paris (France)
- Hacktag ( PC Games )
- Unanounced Game ( ?!? )
Graph :
Tech :
UI :
Production :
Modelling, Texturing, Level Art, VFX
Implementation, Lighting, Shading, Optimization
Dynamique UI / HUD
Pipeline Management
Sept - Dec
2015
Environment Artist Freelance at The Game Bakers, Monptellier (France)
- Furi ( PC/PS4/XboxOne/Switch Games )
Graph :
Tech :
Modelling, Texturing, Level Art
Implementation
Sept - March
2014 - 2015
3D & Technical Artist at DSK Green Ice Games, Internship - Pune (India)
- Death God University ( PC Games )
- Killed Project ( PC Games )
Graph :
Tech :
Modelling, Texturing, Level Art
Implementation, Material, Technical Solvation
June - Aug
2013
3D Artist at DK-Games, Telework - Paris (France)
- Radged Edge ( Mobile Games )
Graph :
Model 3D Assets, Texturing
Mar - July
2012
3D Artist at Domino Studios, Internship - Ploermel (France)
- Destination Brocéliande ( IOS )
Graph :
Tech :
Modelling, Texturing
Implementation
Game Art Skills
- Modelling / Unwraping
- Texturing
- Materials ( .lua & nodal )
- Shaders ( nodal )
- Level Implementation
- PBR
- Lighting
- UI / HUD - VFX
- Prototyping
- Optimization
- Skinning
- Photogrammetry ( Scan )
- Photometry ( Scan )
- Photography
- Production pipeline management
- RnD & Documentation
Game Engine
- Unreal Engine 4
- Unity 5
- In-house Game Engine
Tools
- 3Ds Max
- Zbrush
- Quixel Suite (NDo, Ddo, 3Do, Mixer)
- Substance Designer
- Xnormal
- Adobe Photoshop
- Adobe Premiere Pro
- Reality Capture
- Art Engine
- Helicon Focus
- Connecter
- Turtoise SVN
- Perforce
- Confluence
- Jira
- Slack
Languages
- French (Native)
- English
Qualifications
2024
HTSA of Virtual Production Graphist at Travelling Montpellier
2014
Master Degree in Video Game Art and Management,
awarded of Best All Round Student at SUPINFOGAME
2012
Licence of Numerical Image and Sound at IUT Saint-Dié-des-Vosges
2011
DUT of Service and Network of Communication at IUT Saint-Dié-des-Vosges
2009
Baccalauréat of Sciences and Technologic of Management at Lycée Bouchardon
Projects
Sept - May
2013 - 2014
DSK Supinfogame - No Light , Final year Project - Pune (India)
Lead Artist, 3D Artist, Technical Artist ...
Nov
2013
BYOG - Close Your Eyes , Game Jam
3D Artist ...
Nov
2013
Student Global Gam Jam - A Maze Ing , Game JAm
3D Artist ...
Oct
2013
The Walking Dead Gam Jam - NerdZ , Game JAm
3D Artist ...