Professional Experience
Aug - Nov
2018 - 2023
Senior / Lead - 3D / Technical Artist at Wild Sheep Studio, Montpellier (France)
Graph :
Tech :
Scan :
Production :
Management :
- Wild ( PS4 Games )
Modelling, Texturing, Prototyping,
Debug, Pipeline, Documentation, Integration, Optimization, Tools "Feedback and Input", RnD
Photogrammetry, Photometry, Scanner Build, Datas / Bank Management, Pipeline, Technical Solvation
Pipeline, Tasking attribution, Confluence, Jira, Time Analysis, Meeting, Planning,
Outsouring management, Onboarding,
Jan - Jul
2016 - 2018
Graph :
Tech :
UI :
Production :
3D / UI / Technical Artist at Piece of Cake Studios, Paris (France)
Modelling, Texturing, Level Art, VFX
Implementation, Lighting, Shading, Optimization
Dynamique UI / HUD
Pipeline Management
- Hacktag ( PC Games )
- Unanounced Game ( ?!? )
Sept - Dec
2015
Graph :
Tech :
Environment Artist Freelance at The Game Bakers, Monptellier (France)
Modelling, Texturing, Level Art
Implementation
- Furi ( PC/PS4/XboxOne/Switch Games )
Sept - March
2014 - 2015
Graph :
Tech :
3D & Technical Artist at DSK Green Ice Games, Internship - Pune (India)
Modelling, Texturing, Level Art
Implementation, Material, Technical Solvation
- Death God University ( PC Games )
- Killed Project ( PC Games )
June - Aug
2013
Graph :
3D Artist at DK-Games, Telework - Paris (France)
Model 3D Assets, Texturing
- Radged Edge ( Mobile Games )
Mar - July
2012
3D Artist at Domino Studios, Internship - Ploermel (France)
- Destination Brocéliande ( IOS )
Graph :
Tech :
Modelling, Texturing
Implementation
Qualifications
2014
Master Degree in Video Game Art and Management,
awarded of Best All Round Student at SUPINFOGAME
Current Location: Montpellier, France
Email: teddy.delrue[at]gmail.com
Linkedin: teddy.delrue
Skype: teddy.delrue
Tel: (+33) 7 82 54 99 26
Game Art Skills
- Modelling / Unwraping
- Texturing
- Materials ( .lua & nodal )
- Shaders ( nodal )
- Level Implementation
- PBR
- Lighting
- UI / HUD - VFX
- Prototyping
- Optimization
- Skinning
- Photogrammetry ( Scan )
- Photometry ( Scan )
- Photography
- Production pipeline management
- RnD & Documentation
Game Engine
- Unreal Engine 4
- Unity 5
- In-house Game Engine
Tools
- 3Ds Max
- Zbrush
- Quixel Suite (NDo, Ddo, 3Do, Mixer)
- Substance Designer
- Xnormal
- Adobe Photoshop
- Adobe Premiere Pro
- Reality Capture
- Art Engine
- Helicon Focus
- Connecter
- Turtoise SVN
- Perforce
- Confluence
- Jira
- Slack
Languages
- French (Native)
- English
2012
Licence of Numerical Image and Sound at IUT Saint-Dié-des-Vosges
2011
DUT of Service and Network of Communication at IUT Saint-Dié-des-Vosges
2009
Baccalauréat of Sciences and Technologic of Management at Lycée Bouchardon
Projects
Sept - May
2013 - 2014
DSK Supinfogame - No Light , Final year Project - Pune (India)
Lead Artist, 3D Artist, Technical Artist ...
Nov
2013
BYOG - Close Your Eyes , Game Jam
3D Artist ...
Nov
2013
Student Global Gam Jam - A Maze Ing , Game JAm
3D Artist ...
Oct
2013
The Walking Dead Gam Jam - NerdZ , Game JAm
3D Artist ...