top of page

Download

Professional Experience

Aug - Nov

2018 - 2023

Senior / Lead - 3D / Technical Artist at Wild Sheep Studio, Montpellier (France)

Graph :

Tech :

 

Scan :

 

Production :

 

Management :

- Wild ( PS4 Games )

Modelling, Texturing, Prototyping,

Debug, Pipeline, Documentation, Integration, Optimization, Tools "Feedback and Input", RnD

Photogrammetry, Photometry, Scanner Build, Datas / Bank Management, Pipeline, Technical Solvation

Pipeline, Tasking attribution, Confluence, Jira, Time Analysis, Meeting, Planning, 

Outsouring management, Onboarding, 

Jan - Jul

2016 - 2018

Graph :

Tech :

UI :

Production :

3D / UI / Technical Artist at Piece of Cake Studios, Paris (France)

Modelling, Texturing, Level Art, VFX

Implementation, Lighting, Shading, Optimization

Dynamique UI / HUD

Pipeline Management

- Hacktag ( PC Games )

- Unanounced Game ( ?!? )

Sept - Dec

2015

Graph :

Tech :

Environment Artist Freelance  at The Game Bakers, Monptellier (France)

Modelling, Texturing, Level Art

Implementation

- Furi ( PC/PS4/XboxOne/Switch Games )

Sept - March

2014 - 2015

Graph :

Tech :

3D & Technical Artist  at DSK Green Ice Games, Internship - Pune (India)

Modelling, Texturing, Level Art

Implementation, Material, Technical Solvation

- Death God University ( PC Games )

- Killed Project ( PC Games )

June - Aug

2013

Graph :

3D Artist  at DK-Games, Telework - Paris (France)

Model 3D Assets, Texturing

- Radged Edge ( Mobile Games )

Mar - July

2012

3D Artist  at Domino Studios, Internship - Ploermel (France)

- Destination Brocéliande ( IOS )

Graph :

Tech :

Modelling, Texturing

Implementation

Qualifications

2014

Master Degree in Video Game Art and Management,

awarded of Best All Round Student at SUPINFOGAME

Current Location: Montpellier, France

 

Email: teddy.delrue[at]gmail.com

Linkedin: teddy.delrue

Skype: teddy.delrue

Tel: (+33) 7 82 54 99 26

Game Art Skills

 - Modelling / Unwraping

 - Texturing

 - Materials ( .lua & nodal )

 - Shaders ( nodal )

 - Level Implementation

 - PBR

 - Lighting

 - UI / HUD - VFX

 - Prototyping

 - Optimization

 - Skinning

 - Photogrammetry ( Scan )

 - Photometry ( Scan )

 - Photography

 - Production pipeline management

 - RnD & Documentation

Game Engine

 - Unreal Engine 4

 - Unity 5

 - In-house Game Engine

Tools

 - 3Ds Max

 - Zbrush

 - Quixel Suite (NDo, Ddo, 3Do, Mixer)

 - Substance Designer

 - Xnormal

 - Adobe Photoshop

 - Adobe Premiere Pro

 - Reality Capture

 - Art Engine

 - Helicon Focus

 - Connecter

 - Turtoise SVN

 - Perforce

 - Confluence

 - Jira

 - Slack

Languages

 - French (Native)

 - English

Download

2012

Licence of Numerical Image and Sound at IUT Saint-Dié-des-Vosges

2011

DUT of Service and Network of Communication at IUT Saint-Dié-des-Vosges

2009

Baccalauréat of Sciences and Technologic of Management at Lycée Bouchardon

Projects

Sept - May

2013 - 2014

DSK Supinfogame - No Light , Final year Project - Pune (India)

Lead Artist, 3D Artist, Technical Artist ... 

Nov

2013

BYOG - Close Your Eyes , Game Jam

3D Artist ... 

Nov

2013

Student Global Gam Jam - A Maze Ing , Game JAm

3D Artist ... 

Oct

2013

The Walking Dead Gam Jam - NerdZ , Game JAm

3D Artist ... 

bottom of page