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There is some Textures and Shaders that I have made. The goal of this is to explore differents method of production and update my skills.

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Software : Zbrush, Quixel Suite, Unreal Engine 4, Photoshop, Substance,  Marmoset

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PHOTOMETRY

I created my own photometric scanner and discover the joy of capture the real world! I shoot with a Sony a6000 and calculate the texture on Substance Designer. Here some of them.

Textures

TEXTURES

  Albedo

 Normal Map

 Ambient Occlusion

 Specular

  Roughness

 Normal Map

 Ambient Occlusion

 Specular

 Normal Map

 Ambient Occlusion

 Specular

  Emissive

  Albedo

 Normal Map

Shaders

SHADERS

Mask Material, use to put dirt on any surface. Using an instance it's possible to make different intensity of dirt.

Snow Material, use to put snow on any surface. Using an instance it's possible to make different intensity of snow. Working also with tesselation.

River Material, using an instance it's possible to "fake" different speed of the river.

SUBSTANCES

Substances

Brick Substance, possibility to change the type of the brick, color, dirt, crack effect.

  Albedo

 Normal Map

Roughness

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