There is some Textures and Shaders that I have made. The goal of this is to explore differents method of production and update my skills.
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Software : Zbrush, Quixel Suite, Unreal Engine 4, Photoshop, Substance, Marmoset

PHOTOMETRY
I created my own photometric scanner and discover the joy of capture the real world! I shoot with a Sony a6000 and calculate the texture on Substance Designer. Here some of them.





Albedo

Normal

Roughness

Translucent

Opacity
TEXTURES





Albedo

Normal Map

Ambient Occlusion

Specular

Roughness



Normal Map

Ambient Occlusion

Specular



Normal Map

Ambient Occlusion

Specular

Emissive



Albedo

Normal Map
SHADERS
Mask Material, use to put dirt on any surface. Using an instance it's possible to make different intensity of dirt.



Snow Material, use to put snow on any surface. Using an instance it's possible to make different intensity of snow. Working also with tesselation.



River Material, using an instance it's possible to "fake" different speed of the river.





SUBSTANCES
Brick Substance, possibility to change the type of the brick, color, dirt, crack effect.


Albedo

Normal Map
