There is some Textures and Shaders that I have made. The goal of this is to explore differents method of production and update my skills.
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Software : Zbrush, Quixel Suite, Unreal Engine 4, Photoshop, Substance, Marmoset
PHOTOMETRY
I created my own photometric scanner and discover the joy of capture the real world! I shoot with a Sony a6000 and calculate the texture on Substance Designer. Here some of them.
Albedo
Normal
Roughness
Translucent
Opacity
Albedo
Normal
Roughness
Translucent
Opacity
TEXTURES
Albedo
Normal Map
Ambient Occlusion
Specular
Roughness
Normal Map
Ambient Occlusion
Specular
Normal Map
Ambient Occlusion
Specular
Emissive
Albedo
Normal Map
SHADERS
Mask Material, use to put dirt on any surface. Using an instance it's possible to make different intensity of dirt.
Snow Material, use to put snow on any surface. Using an instance it's possible to make different intensity of snow. Working also with tesselation.
River Material, using an instance it's possible to "fake" different speed of the river.
SUBSTANCES
Brick Substance, possibility to change the type of the brick, color, dirt, crack effect.