Hacktag
Hacktag is a fast-paced 2-player co-op stealth-game with an asymmetric gameplay. Play as the stealth-agent on the field or as the virtually-infiltrated Hacker and work together to carry out espionage missions where nothing goes as expected!
There is some articles from around the world talking about Hacktag :
My experience at Piece of Cake Studios
I started to work at Piece of cake Studios in January 2016 in Paris. I started working on Hacktag as 3D Artist modelling 3D assets, deploying UV and making some textures. I quickly started working on UI implementation for UI menus and HUD for full and split screen gameplay interface. I also worked on settings for the lightings, shaders, particles effect, animation UI, visual level implementation and prefabs settings for procedural and optimization assets.
Upgrading my skills over the months I got responsabilities on important tasks and managed to reach my goals.
Key Skills
- UI Menu ( Main menu, character selection & creation, lobby, options, credits, score screen, leaderboard, profile menu)
- HUD (Minigame interface panel, medal, score, objectif, dynamic panels, ping interface, panel communication)
- VFX (Skills actifs, menu selections character, buttons, pings feedback, loot safe)
- Lighting Setting (Light setting for the menu and InGame)
- 3D Modelling (Modelling, UV wraping, texturing, prefab settings)
- Animation (All menu animations, popup messages, interface hierarchie and organisation, InGame interface and panel)
- Animator (Trigger, boolean, etc... I worked on all Unity animator setup for UI and characters)
- Prefab Setting (Procedurale, optimization and interactive UI, customization character, localization)
Hacktag - Launch Trailer
SCREENSHOTS
Shaders
Here are some example of shaders I made during Hacktag production.
There are made with Shader Forge in Unity using visual node system.
I mainly work on shader for interactive assets or VFX and sometime on specifics stuffs (Like the procedurale character customization)