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D.G.U. - Death God University

My Responsibilities on D.G.U. : included art environment, shader work and level implementaton. I have worked during the pre-production and the first prototype of the game. I worked in binome with another 3D artist to make the prototype working well.

DGU is a 3rd person adventure/puzzle game where the player as student of the Death God University studying to become a death god assistant.

Softwares : 3Ds Max, Zbrush, Quixel Suite, Unreal Engine 4, Photoshop

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SCREENSHOTS

2024. DELRUE TEDDY - SENIOR TECHNICAL GAME ARTIST - CURRENT STUDIO - NONE

 

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